Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SAnimationCompressionSelectionDi-
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h |
| Include | #include "AnimationEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/AnimationEditorUtils.cpp |
void SetOnAssetSelected
&40;
const FOnAssetSelected & InHandler
&41;
Remarks
Sets the delegate handler for when an open operation is committed