Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SAnimationCompressionSelectionDi-
Type
typedef TBaseDelegate_OneParam< void, const FAssetData & > FOnAssetSelected
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h |
| Include | #include "AnimationEditorUtils.h" |
Remarks
Called from the Dialog when an asset has been selected.