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Dialog to prompt user to select an animation compression settings asset.
| |
|
| Name |
SAnimationCompressionSelectionDialog |
| Type |
class |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h |
| Include Path |
#include "AnimationEditorUtils.h" |
Syntax
class SAnimationCompressionSelectionDialog : public SCompoundWidget
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
SAnimationCompressionSelectionDialog()
|
|
AnimationEditorUtils.h |
|
Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual ~SAnimationCompressionSelectionDialog()
|
|
AnimationEditorUtils.h |
|
Structs
Typedefs
| Name |
Type |
Remarks |
Include Path |
| FOnAssetSelected |
TBaseDelegate_OneParam< void, const FAssetData & > |
Called from the Dialog when an asset has been selected. |
AnimationEditorUtils.h |
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AssetPicker |
TSharedPtr< SWidget > |
Asset Picker used by the dialog |
AnimationEditorUtils.h |
|
| bValidAssetChosen |
bool |
Used to specify that a valid asset was chosen |
AnimationEditorUtils.h |
|
| CurrentlySelectedAssets |
TArray< FAssetData > |
The assets that are currently selected in the asset picker |
AnimationEditorUtils.h |
|
| GetCurrentSelectionDelegate |
FGetCurrentSelectionDelegate |
Used to get the currently selected assets |
AnimationEditorUtils.h |
|
| OnAssetSelectedHandler |
FOnAssetSelected |
Fired when assets are chosen for open. Only fired in open dialogs. |
AnimationEditorUtils.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
AnimationEditorUtils.h |
|
void SetOnAssetSelected
(
const FOnAssetSelected& InHandler
)
|
Sets the delegate handler for when an open operation is committed |
AnimationEditorUtils.h |
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