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Dialog to prompt user to select an animation compression settings asset.
| Name | SAnimationCompressionSelectionDialog |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h |
| Include Path | #include "AnimationEditorUtils.h" |
Syntax
class SAnimationCompressionSelectionDialog : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SAnimationCompressionSelectionDialog
- FSlateControlledConstruction → SWidget → SCompoundWidget → SAnimationCompressionSelectionDialog
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
SAnimationCompressionSelectionDialog() |
AnimationEditorUtils.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~SAnimationCompressionSelectionDialog() |
AnimationEditorUtils.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnAssetSelected | TBaseDelegate_OneParam< void, const FAssetData & > | Called from the Dialog when an asset has been selected. | AnimationEditorUtils.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetPicker | TSharedPtr< SWidget > | Asset Picker used by the dialog | AnimationEditorUtils.h | |
| bValidAssetChosen | bool | Used to specify that a valid asset was chosen | AnimationEditorUtils.h | |
| CurrentlySelectedAssets | TArray< FAssetData > | The assets that are currently selected in the asset picker | AnimationEditorUtils.h | |
| GetCurrentSelectionDelegate | FGetCurrentSelectionDelegate | Used to get the currently selected assets | AnimationEditorUtils.h | |
| OnAssetSelectedHandler | FOnAssetSelected | Fired when assets are chosen for open. Only fired in open dialogs. | AnimationEditorUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Construct
(
const FArguments& InArgs, |
AnimationEditorUtils.h | ||
void SetOnAssetSelected
(
const FOnAssetSelected& InHandler |
Sets the delegate handler for when an open operation is committed | AnimationEditorUtils.h |