Navigation
API > API/Editor > API/Editor/UnrealEd
Classes
| Type | Name | Description | |
|---|---|---|---|
| FAssetEditorOptions | Options that should be unique per asset editor (like skeletal mesh or anim sequence editors) | ||
| FClassPickerDefaults | Default Classes for the Class Picker Dialog | ||
| FEditorCommand | A parameterless exec command that can be bound to hotkeys and menu items in the editor. | ||
| FEditorCommandCategory | This class stores options global to the entire editor.A category to store a list of commands. | ||
| FEditorKeyBinding | This class handles hotkey binding management for the editor.An editor hotkey binding to a parameterless exec. | ||
| FViewportConfigOptions | Persistent per-viewport options | ||
| UAnimationBlueprintEditorOptions | A configuration class used by the UAnimationBlueprint Editor to save editor settings across sessions. | ||
| UCascadeOptions | CascadeOptions | ||
| UCurveEdOptions | CurveEdOptions | ||
| ULightmassOptionsObject | Lightmass Options Object Property window wrapper for various Lightmass settings | ||
| UMaterialEditorOptions | A configuration class used by the UMaterial Editor to save editor settings across sessions. | ||
| UMaterialStatsOptions | A configuration class used by the FMaterialStats to save settings across sessions. | ||
| UPersonaOptions | |||
| UPhysicsAssetEditorOptions | |||
| UUnrealEdKeyBindings | |||
| UUnrealEdOptions |