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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Layers > API/Editor/UnrealEd/Layers/ULayersSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
virtual void UpdateActorViewVisibility
&40;
FLevelEditorViewportClient &42; ViewportClient,
AActor &42; Actor,
const bool bReregisterIfDirty
&41;
Remarks
Updates per-view visibility for the given actor in the given view
Parameters
| Name | Description |
|---|---|
| ViewportClient | The viewport client to update visibility on |
| Actor | Actor to update |
| bReregisterIfDirty | [optional] If true, the actor will reregister itself to give the rendering thread updated information |