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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/WildcardNodeUtils.h |
| Include | #include "Kismet2/WildcardNodeUtils.h" |
Syntax
class FWildcardNodeUtils
Remarks
A collection of utilities for creating, using, and changing the value of wildcard pin types throughout the graph editor.
Functions
| Type | Name | Description | |
|---|---|---|---|
| UEdGraphPin * | CreateWildcardPin
(
UEdGraphNode* Node, |
Add a default wildcard pin to the given node | |
| const UEdGraphPin * | FindInferrableLinkedPin
(
const UEdGraphPin* ForPin |
Returns a non wildcard pin from ForPin's LinkedTo list. | |
| FEdGraphPinType | Gets the default wildcard pin type. | ||
| bool | HasAnyNonWildcards
(
const UEdGraphPin* Pin |
Returns true if the pin has any non wild cards (primary or secondary type) | |
| bool | HasAnyWildcards
(
const UEdGraphPin* Pin |
Checks if the pin has any wildcard components in its type. | |
| void | InferType
(
UEdGraphPin* ToPin, |
Utility functions for overwriting a wildcard type with an inferred type. | |
| void | InferType
(
FEdGraphPinType& ToType, |
||
| bool | IsLinkedToWildcard
(
const UEdGraphPin*const Pin |
Checks if the given pin is linked to any wildcard pins | |
| bool | IsWildcardPin
(
const UEdGraphPin*const Pin |
Checks if the given pin is in a wildcard state | |
| bool | IsWildcardPin
(
const FEdGraphTerminalType& Terminal |
||
| bool | NodeHasAnyWildcards
(
const UEdGraphNode*const Node |
Check this node for any wildcard pins | |
| void | ResetToWildcard
(
UEdGraphPin* Pin |
Utility functions for resetting a pin to wildcard, again, leaving container information unchanged | |
| void | ResetToWildcard
(
FEdGraphPinType& PinType |