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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FWildcardNodeUtils > API/Editor/UnrealEd/Kismet2/FWildcardNodeUtils/ResetToWildcard
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/WildcardNodeUtils.h |
| Include | #include "Kismet2/WildcardNodeUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/WildcardNodeUtils.cpp |
static void ResetToWildcard
(
UEdGraphPin * Pin
)
Remarks
Utility functions for resetting a pin to wildcard, again, leaving container information unchanged