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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FStructureEditorUtils > API/Editor/UnrealEd/Kismet2/FStructureEditorUtils/RenameVariable
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h |
| Include | #include "Kismet2/StructureEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/StructureEditorUtils.cpp |
static bool RenameVariable
(
UUserDefinedStruct * Struct,
const FString & OldDisplayNameStr,
const FString & NewDisplayNameStr
)