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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FStringSetNameValidator > API/Editor/UnrealEd/Kismet2/FStringSetNameValidator/IsValid
- INameValidatorInterface::IsValid()
- FStringSetNameValidator::IsValid()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/Kismet2NameValidators.h |
| Include | #include "Kismet2/Kismet2NameValidators.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2NameValidators.cpp |
virtual EValidatorResult IsValid
(
const FString & Name,
bool bOriginal
)
true if FString is valid, false otherwise