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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FKismetEditorUtilities
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include | #include "Kismet2/KismetEditorUtilities.h" |
Syntax
struct FCreateBlueprintFromActorsParams
Remarks
Parameter struct for customizing calls to CreateBlueprintFromActors
Variables
Type | Name | Description | |
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const TArray< AActor * > & | AdditionalActors | The actors to use when creating child actor components |
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bool | bDeferCompilation | Puts off compilation of the blueprint as additional manipulation is going to be done before it compiles |
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bool | bOpenBlueprint | Whether the newly created blueprint should be opened in the editor |
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bool | bReplaceActors | If true, replace the actors in the scene with one based on the created blueprint |
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UClass * | ParentClass | The parent class to use when creating the blueprint. |
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AActor * | RootActor | Optional Actor to use as the template for the blueprint |
Constructors
Type | Name | Description | |
---|---|---|---|
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FCreateBlueprintFromActorsParams
(
const TArray< AActor* >& Actors |
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FCreateBlueprintFromActorsParams
(
AActor* RootActor, |