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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FKismetEditorUtilities > FCreateBlueprintFromActorsParams > FCreateBlueprintFromActorsParams
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include | #include "Kismet2/KismetEditorUtilities.h" |
FCreateBlueprintFromActorsParams
&40;
AActor &42; RootActor,
const TArray< AActor &42; > & ChildActors
&41;