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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FKismetDebugUtilities
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
| Include | #include "Kismet2/KismetDebugUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp |
static bool IsPinBeingWatched
(
const UBlueprint * Blueprint,
const UEdGraphPin * Pin,
const TArray < FName > & InPathToProperty
)
Remarks
Returns whether a pin property is being watched
Parameters
| Name | Description |
|---|---|
| Blueprint | The blueprint that owns the pin |
| Pin | The Pin to check if it's being watched |
| InPathToProperty | Path to the property on the pin to watch |