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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FComponentEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
| Include | #include "Kismet2/ComponentEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp |
static bool IsComponentNameAvailable
(
const FString & InString,
UObject * ComponentOwner,
const UActorComponent * ComponentToIgnore
)
Remarks
Test whether or not the given string is already the name string of a component on the the owner Optionally excludes an existing component from the check (ex. a component currently being renamed) True if the InString is an available name for a component of ComponentOwner