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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FComponentEditorUtils
| Type | Name | Description | |
|---|---|---|---|
| bool | ApplyDefaultValueChange
(
USceneComponent* InSceneComponent, |
Given an instance of a template and a property, set a default value change to the instance (only if applicable) | |
| bool | ApplyDefaultValueChange
(
USceneComponent* InSceneComponent, |
Bool specialization so it can properly handle bitfields. | |
| bool | ApplyDefaultValueChange
(
USceneComponent* InSceneComponent, |
Given an instance of a template and a current value, propagates a default value change to the instance (only if applicable) |