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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FComponentEditorUtils > API/Editor/UnrealEd/Kismet2/FComponentEditorUtils/ApplyDefaultValueChange
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
| Include | #include "Kismet2/ComponentEditorUtils.h" |
static bool ApplyDefaultValueChange
&40;
class USceneComponent &42; InSceneComponent,
const class FProperty &42; InProperty,
const bool & OldDefaultValue,
const bool & NewDefaultValue,
int32 PropertyOffset
&41;
Remarks
Bool specialization so it can properly handle bitfields.