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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void SetVariableTransientFlag
(
UBlueprint * InBlueprint,
const FName & InVarName,
const bool bInIsTransient
)
Remarks
Sets the Transient flag on the variable with the specified name
Parameters
| Name | Description |
|---|---|
| InVarName | Name of the var to set the flag on |
| bInIsTransient | The new value to set the bitflag to |