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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void RenameFunctionReferences
(
UBlueprint * Blueprint,
UClass * FunctionClass,
const FName & OldFuncName,
const FName & NewFuncName
)
Remarks
Looks through the specified blueprint for any references to the specified function, and renames them accordingly.
Parameters
| Name | Description |
|---|---|
| Blueprint | The blueprint that you want to search through. |
| FunctionClass | The class that owns the function that we're renaming |
| OldFuncName | The current name of the function we want to replace |
| NewFuncName | The name that we wish to change all references to |