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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void MarkBlueprintAsModified
&40;
UBlueprint &42; Blueprint,
FPropertyChangedEvent PropertyChangedEvent
&41;
Remarks
Blueprint has changed in some manner that invalidates the compiled data (link made/broken, default value changed, etc...)
- Marks the blueprint as status unknown
- Marks the package as dirty
Parameters
| Name | Description |
|---|---|
| Blueprint | The Blueprint to mark as modified |
| PropertyChangedEvent | Used when marking the blueprint as modified due to a changed property (optional) |