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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool IsPaletteActionReadOnly
&40;
TSharedPtr< FEdGraphSchemaAction > ActionIn,
TSharedPtr< class FBlueprintEditor > const BlueprintEditorIn
&41;
Remarks
A utility function intended to aid the construction of a specific blueprint palette item. Some items can be renamed, so this method determines if that is allowed. True is the item CANNOT be renamed, false if it can.
Parameters
| Name | Description |
|---|---|
| ActionIn | The action associated with the palette item you're querying for. |
| BlueprintEditorIn | The blueprint editor owning the palette item you're querying for. |