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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool IsObjectADebugCandidate
(
AActor * InActorObject,
UBlueprint * InBlueprint,
bool bInDisallowDerivedBlueprints
)
Remarks
Checks that the actor type matches the blueprint type (or optionally is BASED on the same type.
Parameters
| Name | Description |
|---|---|
| InActorObject | The object to check |
| InBlueprint | The blueprint to check against |
| bInDisallowDerivedBlueprints | if true will only allow exact type matches, if false derived types are allowed. |