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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void GetEntryAndResultNodes
(
const UEdGraph * InGraph,
TWeakObjectPtr < class UK2Node_EditablePinBase > & OutEntryNode,
TWeakObjectPtr < class UK2Node_EditablePinBase > & OutResultNode
)
Remarks
Finds the entry and result nodes for a function or macro graph
Parameters
| Name | Description |
|---|---|
| InGraph | The graph to search through |
| OutEntryNode | The found entry node for the graph |
| OutResultNode | The found result node for the graph |