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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static FName FindUniqueKismetName
(
const UBlueprint * InBlueprint,
const FString & InBaseName,
UStruct * InScope
)
Remarks
Finds a unique name with a base of the passed in string, appending numbers as needed A unique name that will not conflict in the Blueprint
Parameters
| Name | Description |
|---|---|
| InBlueprint | The blueprint the kismet object's name needs to be unique in |
| InBaseName | The base name to use |
| InScope | Scope, if any, of the unique kismet name to generate, used for locals |