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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static USCS_Node * FindSCS_Node
(
const UBlueprint * Blueprint,
const FName InName
)
Remarks
Finds an SCSNode by variable name The SCS Node that corresponds to the variable name or null if one is not found
Parameters
| Name | Description |
|---|---|
| InName | Name of the variable to find. |