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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Syntax
struct FBlueprintDuplicationScopeFlags
Variables
Type | Name | Description | |
---|---|---|---|
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TGuardValue< uint32 > | Guard |
Constructors
Type | Name | Description | |
---|---|---|---|
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FBlueprintDuplicationScopeFlags
(
uint32 InFlags |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | HasAnyFlag
(
uint32 InFlags |
Enums
Type | Name | Description | |
---|---|---|---|
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EFlags |
Constants
Name | Description |
---|---|
bStaticFlags |