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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintDuplicationScopeFlags
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Syntax
enum EFlags
&123;
NoFlags = 0,
NoExtraCompilation = 1 << 0,
TheSameTimelineGuid = 1 << 1,
ValidatePinsUsingSourceClass = 1 << 2,
TheSameNodeGuid = 1 << 3,
&125;
Values
Name | Description |
---|---|
NoFlags | |
NoExtraCompilation | |
TheSameTimelineGuid | |
ValidatePinsUsingSourceClass | This flag is needed for C++ backend (while compiler validates graphs). The actual BPGC type is compatible with the original BPGC. |
TheSameNodeGuid |