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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintCompileReinstancer
| Type | Name | Description | |
|---|---|---|---|
| void | ReparentChild
(
UBlueprint* ChildBP |
Reparents the specified blueprint or class to be the duplicated class in order to allow properties to be copied from the previous CDO to the new one | |
| void | ReparentChild
(
UClass* ChildClass |
Reparents the specified blueprint or class to be the duplicated class in order to allow properties to be copied from the previous CDO to the new one |