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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintCompileReinstancer > API/Editor/UnrealEd/Kismet2/FBlueprintCompileReinstancer/ReparentChild
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h |
| Include | #include "Kismet2/KismetReinstanceUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp |
void ReparentChild
&40;
UClass &42; ChildClass
&41;
Remarks
Reparents the specified blueprint or class to be the duplicated class in order to allow properties to be copied from the previous CDO to the new one