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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBasePinChangeHelper
- FBasePinChangeHelper::EditCallSite()
- FParamsChangedHelper::EditCallSite()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
virtual void EditCallSite
(
class UK2Node_CallFunction * CallSite,
UBlueprint * Blueprint
)