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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ISourceCodeNavigationHandler
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanNavigateToStruct
(
const UScriptStruct* InStruct |
Determines whether it is possible to navigate to the UScriptStruct using this handler. | SourceCodeNavigation.h | |
virtual bool CanNavigateToStruct
(
const UStruct* InStruct |
Determines whether it is possible to navigate to the UStruct using this handler. | SourceCodeNavigation.h |
CanNavigateToStruct(const UScriptStruct *)
Description
Determines whether it is possible to navigate to the UScriptStruct using this handler.
| Name | CanNavigateToStruct |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h |
| Include Path | #include "SourceCodeNavigation.h" |
virtual bool CanNavigateToStruct
(
const UScriptStruct * InStruct
)
True if the struct can be handled by this handler.
Parameters
| Name | Remarks |
|---|---|
| InStruct | Struct to inspect |
CanNavigateToStruct(const UStruct *)
Description
Determines whether it is possible to navigate to the UStruct using this handler.
| Name | CanNavigateToStruct |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h |
| Include Path | #include "SourceCodeNavigation.h" |
virtual bool CanNavigateToStruct
(
const UStruct * InStruct
)
True if the struct can be handled by this handler.
Parameters
| Name | Remarks |
|---|---|
| InStruct | Struct to inspect |