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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ISocketManager
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ISocketManager.h |
| Include | #include "ISocketManager.h" |
void SetSelectedSocket
&40;
UStaticMeshSocket &42; InSelectedSocket
&41;
Remarks
Sets the selected socket.