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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ISocketManager
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ISocketManager.h |
| Include | #include "ISocketManager.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/SSocketManager.cpp |
static TSharedPtr< ISocketManager > CreateSocketManager
&40;
TSharedPtr< class IStaticMeshEditor > InStaticMeshEditor,
FSimpleDelegate InOnSocketSelectionChanged
&41;
Remarks
Creates a socket manager instance.