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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPropertyAccessEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< SWidget > MakePropertyBindingWidget
(
UBlueprint* InBlueprint, |
Make a property binding widget. | IPropertyAccessEditor.h | |
TSharedRef< SWidget > MakePropertyBindingWidget
(
const TArray< FBindingContextStruct >& InBindingContextStructs, |
Make a property binding widget. | IPropertyAccessEditor.h |
MakePropertyBindingWidget(UBlueprint *, const FPropertyBindingWidgetArgs &)
Description
Make a property binding widget.
| Name | MakePropertyBindingWidget |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include Path | #include "IPropertyAccessEditor.h" |
TSharedRef < SWidget > MakePropertyBindingWidget
(
UBlueprint * InBlueprint,
const FPropertyBindingWidgetArgs & InArgs
) const
a new binding widget
Parameters
| Name | Remarks |
|---|---|
| InBlueprint | The blueprint that the binding will exist within |
| InArgs | Optional arguments for the widget |
MakePropertyBindingWidget(const TArray< FBindingContextStruct > &, const FPropertyBindingWidgetArgs &)
Description
Make a property binding widget.
| Name | MakePropertyBindingWidget |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include Path | #include "IPropertyAccessEditor.h" |
TSharedRef < SWidget > MakePropertyBindingWidget
(
const TArray < FBindingContextStruct > & InBindingContextStructs,
const FPropertyBindingWidgetArgs & InArgs
) const
a new binding widget
Parameters
| Name | Remarks |
|---|---|
| InBindingContextStructs | An array of structs the binding will exist within |
| InArgs | Optional arguments for the widget |