| bAllowArrayElementBindings |
bool |
Whether to allow array element bindings |
IPropertyAccessEditor.h |
|
| bAllowFunctionBindings |
bool |
Whether to allow function bindings (to "this" class of the blueprint in question) |
IPropertyAccessEditor.h |
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| bAllowFunctionLibraryBindings |
bool |
Whether to allow function library bindings in addition to the passed-in blueprint's class |
IPropertyAccessEditor.h |
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| bAllowNewBindings |
bool |
Whether to allow new bindings to be made from within the widget's UI |
IPropertyAccessEditor.h |
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| bAllowOnlyThreadSafeFunctions |
bool |
Whether to allow only functions marked thread safe |
IPropertyAccessEditor.h |
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| bAllowPropertyBindings |
bool |
Whether to allow property bindings |
IPropertyAccessEditor.h |
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| bAllowStructFunctions |
bool |
Whether to allow UScriptStruct functions as non-leaf nodes |
IPropertyAccessEditor.h |
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| bAllowStructMemberBindings |
bool |
Whether to allow struct member bindings |
IPropertyAccessEditor.h |
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| bAllowUObjectFunctions |
bool |
Whether to allow UObject functions as non-leaf nodes |
IPropertyAccessEditor.h |
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| bCanDisplayLinkIcon |
bool |
Authorize or not the link icon display in the property binding widget. |
IPropertyAccessEditor.h |
|
| bGeneratePureBindings |
bool |
Whether to generate pure bindings |
IPropertyAccessEditor.h |
|
| BindableSignature |
UFunction * |
An optional signature to use to match binding functions |
IPropertyAccessEditor.h |
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| BindButtonStyle |
const FButtonStyle * |
Optional style override for bind button |
IPropertyAccessEditor.h |
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| bLinkIconStyleCompactMode |
bool |
When using the link icon style, use a compact mode, ie don't display target type/name |
IPropertyAccessEditor.h |
|
| bUseLinkIconStyle |
bool |
Whether to format the SPropertyBinding widget to use a link icon (versus the standard combo button) |
IPropertyAccessEditor.h |
|
| CurrentBindingColor |
TAttribute< FLinearColor > |
The current binding's color |
IPropertyAccessEditor.h |
|
| CurrentBindingImage |
TAttribute< const FSlateBrush * > |
The current binding's image |
IPropertyAccessEditor.h |
|
| CurrentBindingText |
TAttribute< FText > |
The current binding's text label |
IPropertyAccessEditor.h |
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| CurrentBindingTextColor |
TAttribute< FSlateColor > |
The current binding's text label color |
IPropertyAccessEditor.h |
|
| CurrentBindingToolTipText |
TAttribute< FText > |
The current binding's tooltip text label |
IPropertyAccessEditor.h |
|
| MaxDepth |
uint8 |
The maximum level of depth to generate |
IPropertyAccessEditor.h |
|
| MenuExtender |
TSharedPtr< FExtender > |
Menu extender |
IPropertyAccessEditor.h |
|
| OnAddBinding |
FOnAddBinding |
Delegate called to add a binding |
IPropertyAccessEditor.h |
|
| OnCanAcceptPropertyOrChildren |
FOnCanAcceptPropertyOrChildren |
|
IPropertyAccessEditor.h |
|
| OnCanAcceptPropertyOrChildrenWithBindingChain |
FOnCanAcceptPropertyOrChildrenWithBindingChain |
Delegate used to check whether a property is considered for binding. |
IPropertyAccessEditor.h |
|
| OnCanBindFunction |
FOnCanBindFunction |
Delegate used to check whether a function can be bound to the property in question |
IPropertyAccessEditor.h |
|
| OnCanBindProperty |
FOnCanBindProperty |
|
IPropertyAccessEditor.h |
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| OnCanBindPropertyWithBindingChain |
FOnCanBindPropertyWithBindingChain |
Delegate used to check whether a property can be bound to the property in question |
IPropertyAccessEditor.h |
|
| OnCanBindToClass |
FOnCanBindToClass |
Delegate called to see if a class can be bound to |
IPropertyAccessEditor.h |
|
| OnCanBindToContextStruct |
FOnCanBindToContextStruct |
|
IPropertyAccessEditor.h |
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| OnCanBindToContextStructWithIndex |
FOnCanBindToContextStructWithIndex |
Delegate called to see if a context struct can be directly bound to |
IPropertyAccessEditor.h |
|
| OnCanBindToSubObjectClass |
FOnCanBindToSubObjectClass |
Delegate called to see if a subobject can be bound to |
IPropertyAccessEditor.h |
|
| OnCanGotoBinding |
FOnCanGotoBinding |
Delegate used to see if we can open a binding (e.g. a function) |
IPropertyAccessEditor.h |
|
| OnCanRemoveBinding |
FOnCanRemoveBinding |
Delegate called to see if we can remove remove a binding (ie. if it exists) |
IPropertyAccessEditor.h |
|
| OnCanUseCustomGenerateMenu |
FOnCanUseCustomGenerateMenu |
Delegate called to see if the custom generate menu delegated can be used |
IPropertyAccessEditor.h |
|
| OnDrop |
FOnDrop |
Delegate called when a property is dropped on the property binding widget |
IPropertyAccessEditor.h |
|
| OnGenerateBindingName |
FOnGenerateBindingName |
Delegate used to generate a new binding function's name |
IPropertyAccessEditor.h |
|
| OnGenerateMenu |
FOnGetContent |
Delegate called to generate an alternative/custom version of the menu |
IPropertyAccessEditor.h |
|
| OnGotoBinding |
FOnGotoBinding |
Delegate used to open a bound generated function |
IPropertyAccessEditor.h |
|
| OnHasAnyBindings |
FOnHasAnyBindings |
Delegate called to see if the property has any bindings |
IPropertyAccessEditor.h |
|
| OnNewFunctionBindingCreated |
FOnNewFunctionBindingCreated |
Delegate called once a new function binding has been created |
IPropertyAccessEditor.h |
|
| OnRemoveBinding |
FOnRemoveBinding |
Delegate called to remove a binding |
IPropertyAccessEditor.h |
|
| OnResolveIndirection |
FOnResolveIndirection |
Delegate called to resolve true type of the instance |
IPropertyAccessEditor.h |
|
| Property |
FProperty * |
An optional bindable property |
IPropertyAccessEditor.h |
|