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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPropertyAccessEditor
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include | #include "IPropertyAccessEditor.h" |
Syntax
struct FResolvePropertyAccessArgs
Remarks
Args used to resolve property access segments. The various functions will be called per-segment when resolved.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TFunction< void(int32, FArrayProperty *, int32)> | ArrayFunction | Function called when a dynamic array is resolved. | |
| TFunction< void(int32, UFunction *, FProperty *)> | FunctionFunction | Function called when a function is resolved. | |
| TFunction< void(int32, FProperty *, int32)> | PropertyFunction | Function called when a property is resolved. |