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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/INodeNameAdapter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/CinematicExporter.h |
| Include | #include "CinematicExporter.h" |
virtual FString GetActorNodeName
&40;
const AActor &42; InActor
&41;