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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IEditorModeFactory
- IEditorModeFactory::OnSelectionChanged()
- FPhysicsManipulationEdModeFactory::OnSelectionChanged()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeRegistry.h |
| Include | #include "EditorModeRegistry.h" |
virtual void OnSelectionChanged
&40;
FEditorModeTools & Tools,
UObject &42; ItemUndergoingChange
&41; const
Remarks
Allows mode factories to handle selection change events, and potentially activate/deactivate modes
Parameters
| Name | Description |
|---|---|
| Tools | The mode tools that are triggering the event |
| ItemUndergoingChange | Either an actor being selected or deselected, or a selection set being modified (typically emptied) |