Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FPhysicsManipulationEdModeFactor-
- IEditorModeFactory::OnSelectionChanged()
- FPhysicsManipulationEdModeFactory::OnSelectionChanged()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/PhysicsManipulationMode.h |
| Include | #include "PhysicsManipulationMode.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/PhysicsManipulationMode.cpp |
virtual void OnSelectionChanged
&40;
FEditorModeTools & Tools,
UObject &42; ItemUndergoingChange
&41; const
Remarks
Called when the selection changes in the editor