Navigation
API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
- IComponentAssetBroker
- FGeometryCacheAssetBroker
- FGeometryCollectionAssetBroker
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
| Include | #include "ComponentAssetBroker.h" |
Syntax
class IComponentAssetBroker
Remarks
This class knows how to get or set the asset on a particular kind of actor component
One asset type can be associated with multiple component types, but any given component type only understands how to be created from a single asset type (for now)
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | AssignAssetToComponent
(
UActorComponent* InComponent, |
Assign the assigned asset to the supplied component | |
| UObject * | GetAssetFromComponent
(
UActorComponent* InComponent |
Get the currently assigned asset from the component | |
| UClass * | Reports the component class this broker knows how to handle Reports the asset class this broker knows how to handle |