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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IComponentAssetBroker
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
| Include | #include "ComponentAssetBroker.h" |
bool AssignAssetToComponent
(
UActorComponent * InComponent,
UObject * InAsset
)
Remarks
Assign the assigned asset to the supplied component