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Unreal Engine C++ API Reference > Editor > UnrealEd
Inheritance Hierarchy
- FRefCountedObject
- HHitProxy
- HLevelSocketProxy
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/LevelViewportClickHandlers.h |
Include | #include "LevelViewportClickHandlers.h" |
Syntax
struct HLevelSocketProxy : public HHitProxy
Remarks
A hit proxy class for sockets in the main editor viewports.
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< AActor > | Actor | |
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TObjectPtr< USceneComponent > | SceneComponent | |
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FName | SocketName |
Constructors
Type | Name | Description | |
---|---|---|---|
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HLevelSocketProxy
(
AActor* InActor, |
Functions
Type | Name | Description | |
---|---|---|---|
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HHitProxyType * | GetType () |
|
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HHitProxyType * |
Overridden from HHitProxy
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |