Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UPoseAssetFactory
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/PoseAssetFactory.h |
| Include | #include "Factories/PoseAssetFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UPoseAssetFactory : public UFactory
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FString > | PoseNames | Optional. | |
| TObjectPtr< class USkeletalMesh > | PreviewSkeletalMesh | ||
| TObjectPtr< class UAnimSequence > | SourceAnimation | Used when creating a composite from an AnimSequence, becomes the only AnimSequence contained | |
| TObjectPtr< class USkeleton > | TargetSkeleton |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UPoseAssetFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | Opens a dialog to configure the factory properties. | ||
| UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |