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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UPoseAssetFactory
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category="PoseAssetFactory")
TArray < FString > PoseNames
Remarks
Optional. If specified the poses will be named according to this array. If you don't specify, or you don't specify enough names for all poses, then default names will be generated.