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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UFbxSkeletalMeshImportData
Syntax
uint32 bUpdateSkeletonReferencePose: 1
Remarks
Enable this option to update Skeleton (of the mesh)'s reference pose. Mesh's reference pose is always updated.