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uint32: 1 |
bAutoGenerateCollision |
If checked, collision will automatically be generated (ignored if custom collision is imported or used). |
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uint32: 1 |
bBuildReversedIndexBuffer |
|
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uint32: 1 |
bGenerateLightmapUVs |
|
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uint32: 1 |
bOneConvexHullPerUCX |
If checked, one convex hull per UCX_ prefixed collision mesh will be generated instead of decomposing into multiple hulls |
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uint32: 1 |
bRemoveDegenerates |
Disabling this option will keep degenerate triangles found. |
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EFBXSceneNormalGenerationMethod |
NormalGenerationMethod |
Use the MikkTSpace tangent space generator for generating normals and tangents on the mesh |
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EFBXSceneNormalImportMethod |
NormalImportMethod |
Enabling this option will read the tangents(tangent,binormal,normal) from FBX file instead of generating them automatically. |
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FName |
StaticMeshLODGroup |
For static meshes, enabling this option will combine all meshes in the FBX into a single monolithic mesh in Unreal |
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EFbxSceneVertexColorImportOption |
VertexColorImportOption |
Specify how vertex colors should be imported |
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FColor |
VertexOverrideColor |
Specify override color in the case that VertexColorImportOption is set to Override |