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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFbxSceneImportOptions
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportOptions.h |
| Include | #include "Factories/FbxSceneImportOptions.h" |
Syntax
UCLASS (BlueprintType, Config=EditorPerProjectUserSettings, HideCategories=Object, MinimalAPI)
class UFbxSceneImportOptions : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bBakePivotInVertex | * Experimental - If this option is true the inverse node pivot will be apply to the mesh vertices. | |
| uint32: 1 | bCreateContentFolderHierarchy | Scene section, detail of a fbx node TODO: Move the content folder selection here with a custom detail class TODO: Allow the user to select an existing blueprint TODO: Allow the user to specify a name for the root node TODO - The Content Path choose by the user If checked, a folder's hierarchy will be created under the import asset path. | |
| uint32: 1 | bForceFrontXAxis | Whether to force the front axis to be align with X instead of -Y. | |
| uint32: 1 | bImportAsDynamic | If checked, the mobility of all actors or components will be dynamic. | |
| uint32: 1 | bImportSkeletalMeshLODs | If enabled, creates LOD models for Unreal skeletal meshes from LODs in the import file; If not enabled, only the base skeletal mesh from the LOD group is imported. | |
| uint32: 1 | bImportStaticMeshLODs | If enabled, creates LOD models for Unreal static meshes from LODs in the import file; If not enabled, only the base static mesh from the LOD group is imported. | |
| uint32: 1 | bInvertNormalMaps | If enabled, this option will cause normal map Y (Green) values to be inverted when importing textures | |
| bool | bTransformVertexToAbsolute | If this option is true the node absolute transform (transform, offset and pivot) will be apply to the mesh vertices. | |
| EFBXSceneOptionsCreateHierarchyType | HierarchyType | Choose if you want to generate the scene hierarchy with normal level actors, one actor with multiple components, or one blueprint asset with multiple components. | |
| FRotator | ImportRotation | ||
| FVector | ImportTranslation | ||
| float | ImportUniformScale |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UFbxSceneImportOptions
(
const FObjectInitializer& ObjectInitializer |