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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFbxSceneImportOptionsStaticMesh
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportOptionsStaticMesh.h |
| Include | #include "Factories/FbxSceneImportOptionsStaticMesh.h" |
Syntax
class UFbxSceneImportOptionsStaticMesh : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bAutoGenerateCollision | If checked, collision will automatically be generated (ignored if custom collision is imported or used). | |
| uint32: 1 | bBuildReversedIndexBuffer | ||
| uint32: 1 | bGenerateLightmapUVs | ||
| uint32: 1 | bOneConvexHullPerUCX | If checked, one convex hull per UCX_ prefixed collision mesh will be generated instead of decomposing into multiple hulls | |
| uint32: 1 | bRemoveDegenerates | Disabling this option will keep degenerate triangles found. | |
| EFBXSceneNormalGenerationMethod | NormalGenerationMethod | Use the MikkTSpace tangent space generator for generating normals and tangents on the mesh | |
| EFBXSceneNormalImportMethod | NormalImportMethod | Enabling this option will read the tangents(tangent,binormal,normal) from FBX file instead of generating them automatically. | |
| FName | StaticMeshLODGroup | For static meshes, enabling this option will combine all meshes in the FBX into a single monolithic mesh in Unreal | |
| EFbxSceneVertexColorImportOption | VertexColorImportOption | Specify how vertex colors should be imported | |
| FColor | VertexOverrideColor | Specify override color in the case that VertexColorImportOption is set to Override |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UFbxSceneImportOptionsStaticMesh
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | FillStaticMeshInmportData
(
UFbxStaticMeshImportData* StaticMeshImportData, |