 |
uint32: 1 |
bAutoGenerateCollision |
If checked, collision will automatically be generated (ignored if custom collision is imported or used). |
 |
uint32: 1 |
bBuildNanite |
For static meshes, enabling this option will allow you to use Nanite rendering at runtime. |
 |
uint32: 1 |
bBuildReversedIndexBuffer |
|
 |
uint32: 1 |
bCombineMeshes |
For static meshes, enabling this option will combine all meshes in the FBX into a single monolithic mesh in Unreal |
 |
uint32: 1 |
bGenerateLightmapUVs |
|
 |
uint32: 1 |
bOneConvexHullPerUCX |
If checked, one convex hull per UCX_ prefixed collision mesh will be generated instead of decomposing into multiple hulls |
 |
uint32: 1 |
bRemoveDegenerates |
Disabling this option will keep degenerate triangles found. |
 |
float |
DistanceFieldResolutionScale |
Scale to apply to the mesh when allocating the distance field volume texture. |
 |
FName |
StaticMeshLODGroup |
The LODGroup to associate with this mesh when it is imported |
 |
TEnumAsByte< EVertexColorImportOption::Type > |
VertexColorImportOption |
Specify how vertex colors should be imported |
 |
FColor |
VertexOverrideColor |
Specify override color in the case that VertexColorImportOption is set to Override |