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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories
Inheritance Hierarchy
- TSharedFromThis
- FFbxLightInfo
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h |
Include | #include "Factories/FbxSceneImportFactory.h" |
Syntax
class FFbxLightInfo : public TSharedFromThis< FFbxLightInfo >
Variables
Type | Name | Description | |
---|---|---|---|
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bool | CastLight | |
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bool | CastShadow | |
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FColor | Color | |
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int32 | Decay | |
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float | DecayStart | |
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bool | EnableFarAttenuation | |
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bool | EnableNearAttenuation | |
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float | FarAttenuationEnd | |
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float | FarAttenuationStart | |
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float | Fog | |
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float | InnerAngle | |
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float | Intensity | |
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FString | Name | |
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float | NearAttenuationEnd | |
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float | NearAttenuationStart | |
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float | OuterAngle | |
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FColor | ShadowColor | |
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int32 | Type | |
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uint64 | UniqueId |
Constructors
Type | Name | Description | |
---|---|---|---|
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Notes: Fbx use positive X to point light direction, we have to turn the component 90 degree in z object space |