Navigation
API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
- FWorldFoldersImplementation
- FWorldPersistentFolders
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorldPersistentFolders.h |
| Include | #include "WorldPersistentFolders.h" |
Syntax
class FWorldPersistentFolders : public FWorldFoldersImplementation
Remarks
Class handling a list of actor folder objects of a world.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FWorldPersistentFolders
(
UWorldFolders& InWorldFolders |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| UActorFolder * | GetActorFolder
(
const FFolder& InFolder, |
Overridden from FWorldFoldersImplementation
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| bool | ContainsFolder
(
const FFolder& InFolder |
||
| bool | RemoveFolder
(
const FFolder& InFolder, |
||
| bool | RenameFolder
(
const FFolder& InOldFolder, |
Typedefs
| Name | Description |
|---|---|
| Super |