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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FWorldFoldersImplementation
- FWorldFoldersImplementation::RemoveFolder()
- FWorldPersistentFolders::RemoveFolder()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorldFoldersImplementation.h |
| Include | #include "WorldFoldersImplementation.h" |
virtual bool RemoveFolder
&40;
const FFolder & InFolder,
bool bShouldDeleteFolder
&41;